♚ King — 1 square, captures by moving onto the piece♟ Pincer — slides in a line, captures by sandwiching♞ Long Leaper — jumps like checkers, chains captures♜(inverted) Immobilizer — can't capture, freezes adjacent enemies♜(upright) Coordinator — captures at the intersection with its own king♛ Withdrawer — captures by moving away from an adjacent enemy♝ Chameleon — mimics whichever capture method it needs
Every piece captures differently — that's the heart of this game. The Pincer captures by sandwiching an enemy against a friendly piece; the Long Leaper jumps over adjacent enemies like checkers, chaining multiple captures; the Immobilizer can't capture at all but freezes any adjacent enemy piece (shown with a light-blue ring, unable to move); the Coordinator captures whatever sits where its own king's rank and file intersect with the Coordinator's file and rank; the Withdrawer captures by moving straight away from an adjacent enemy; the Chameleon mimics whichever of these methods it needs (though two Chameleons can never capture each other). Whichever side runs out of legal moves loses immediately.
Simplifications: check-based move restrictions are omitted — capturing the king directly ends the game on the spot. The Chameleon's compound captures (chaining several mimicked methods in one move) are limited to the core patterns here.