1=Pawn, 2=Knight, 3=Bishop, 4=Rook, 5=Queen, 6=King. You may move one piece of either type shown on the two dice (roll doubles and you may move any type). If nothing of the allowed types can move, your turn is skipped. Capturing the king directly ends the game (check and checkmate are omitted). Castling and en passant are also omitted for simplicity.